GBGMC — Asset Extraction

In Asset Extraction you need to extract an Asset (undercover agent).

Type: Solo, Coop, PvE.

Players: 1-8.

Objectives

  • Protect the Asset.

  • Avoid collateral damage. (Only in Semi-Permissive variant)

  • Extract via exfil point.

Variations:

  1. Asset Extraction: Everyone is a combatant.

  2. Asset Extraction (Semi-Permissive): Combatant and non-combatants are present. Combatants are wearing balaclavas and chest rigs.

  3. Asset Extraction (Semi-Permissive, LowViz): Combatant and non-combatants are present. Combatants are using low visibility gear.

Game play

  1. One player selects the “Asset (0/1)” insertion point. All other players select a regular insertion point.

  2. Team and Asset go to exfil point

  3. The Asset needs to survive.

Note: If no player has selected the “Asset (0/1)” insertion point, a random player will be made the Asset. (Players that have not selected an insertion point take precedence.)

Settings

  • Expected resistance - impacts the amount of enemies that will spawn in mission. The final Opposing Force count takes player count and this setting into account.

Additional notes

The Asset might want to dress up in OPFOR clothing.

Admin console commands

Open the console via F7 or * (Num Pad). On US keyboards you can also use ~.

Type:

admin reloadmissionscript loc=<NUMBER>

Select Asset spawn location. Will not be visible on OPS board. Use 0 for random.

admin reloadmissionscript help

Display help text.

admin reloadmissionscript rand
admin reloadmissionscript rand obj

Randomize objectives.

admin reloadmissionscript rand exfil

Pick a new random exfil point.

Note: In single player mode type “debuggamecommand” instead of “admin”.