GBGMC — Asset Extraction

In Asset Extraction you need to extract an Asset (undercover agent).

Type: Solo, Coop, PvE.
Players: 1-8.

Objectives

Variations:

  1. Asset Extraction: Everyone is a combatant.
  2. Asset Extraction (Semi-Permissive): Combatant and non-combatants are present. Combatants are wearing balaclavas and chest rigs.
  3. Asset Extraction (Semi-Permissive, LowViz): Combatant and non-combatants are present. Combatants are using low visibility gear.

Game play

  1. One player selects the “Asset (0/1)” insertion point. All other players select a regular insertion point.
  2. Team and Asset go to exfil point
  3. The Asset needs to survive.

Note: If no player has selected the “Asset (0/1)” insertion point, a random player will be made the Asset. (Players that have not selected an insertion point take precedence.)

Settings

Admin console commands

Open the console via F7 or * (Num Pad). On US keyboards you can also use ~.
Type:

admin reloadmissionscript loc=number
Select Asset spawn location. Will not be visible on OPS board. Use 0 for random.
admin reloadmissionscript help
Display help text.
admin reloadmissionscript rand
admin reloadmissionscript rand obj
Randomize objectives.
admin reloadmissionscript rand exfil
Pick a new random exfil point.

Note: In single player mode type “debuggamecommand” instead of “admin”.

Additional notes